The videos below give a facsimile of what my ‘motionpaintings’ might look like in a gallery or museum setting. If Ultra-Short Throw projectors are used, the work can be seen on a large scale and in more or less broad daylight (future advances in projection technologies will likely invite viewing in a totally lit space analogous to the gallery or museum environment).
Click on the video to play the gallery or museum simulation; click on the specific name/title of the motionpainting to view the artwork on my Vimeo site.
ISABELLE CIRCONFLEXE and CRAB APPLE FOR MADAME PERRETIER motionpaintings (gallery simulation segment) are meant for large screen projection and continuous viewing. M.o.s., 2023-2024.
TARASCON BLOBS & PETITE CONNERY motionpaintings gallery simulation. These works are meant for continuous viewing and large screen projection in a darkened environment (daylight is preferred, but this is due to current technological limitations). Segment, m.o.s., 2023.
MALAKOFF TK 3 simulated installation requires three projections for the individual motionpaintings (one on each wall and one on the floor); the oil painting on clear acrylic (hung from the ceiling), and the black & white drawing on the wall behind the projection.
This work continues my explorations of ‘materiality’ and motion. M.o.s., 2023
“DeKooning Participatory Experiment-3 (NO FRAME)” Gallery Simulation continues my exploration of viewer interaction through Webcam and Max. M.o.s., 2023
SEE-SAW (Andersen & Max Patch – Ver 4 FINAL motionpainting explores aestehtic possibilities for enhanced viewer participation and ‘materiality’. This work is meant for continuous viewing and large screen projections combined and webcam with material elements – painting on clear acrylic, drawing, ArtRage iPad painting, with combined 3 dimensional forms. M.o.s., 2023.
SEE-SAW, Participatory Version (Gallery Simulation Segment). M.o.s., 2023. This motionpainting is meant for large scale projection and continuous viewing. SEE-SAW continues my explorations of ‘materiality’ & ‘participation’ (in this instance, with viewer(s) movement in the gallery or museum). Created with a combination of stillfframe artwork done in traditional manner with oil paints, ArtRage software and video recording, the projection needs to be fed by a computer with Millumin and Max patch. For more information, contact the artist.
OH COME ALL YE FAITHFUL 3D ver 1 (Gallery Simulation).mov. This motionpainting continues my explorations of ‘materiality’ and an expanded ‘frame’. For another ‘expanded’ 3D version please see video insert to the right. M.o.s. 2023.
OH COME ALL YE FAITHFUL – 3D EXPLODED Ver 2 (GALLERY SIMULATION SEGMENT). This gallery simulation reflects a new direction I’ve been exploring for some time. The desire to move painting into a spatial environment that allows for a more ‘sculptural’ approach to traditional art-making. M.o.s. 2023.
MAXFEB 21, m.o.s., 2022. Motionpainting meant for large screen projection and continuous viewing.
JANUARY IN AUGUST (3 ITERATIONS), 2022. Although this simulation is m.o.s., two of the three works have audio. Note also that the middle motionpainting (originally titled “Je Vous Aime”) is an homage to Etienne-Jules Marey, c. 1880.
2 EYES (YELLOW ME RED) m.o.s. 2022 – Combined files, gallery simulation segment (work in progress).
Gallery simulation segment of 2 EYES (YELLOW ME), m.o.s., 2022. Meant for large screen projection and continuous viewing.
FEB 21 – Gallery simulation of work created in SD in 2010. Audio should be used as ambient sound or not at all.
LINDA AT THE COOP Ver 1 (on left) and LINDA AT THE COOP Ver 2 gallery simulations. To view individual motionpaintings, navigate to the “major motionpaintings” menu. M.o.s., 2022.
‘MARA WILLIAMS’ (left) and ‘MICHEL MOYSE, EDGE’ (right). These motionpainting fragments are derived from original motionpainting portraits combined and manipulated with Max’s Vizzie processes. GALLERY SIMULATIONS, 2021.
‘LINDA MOYSE’ (left) and ‘JOEL BERNSTEIN’ (right) Motionpainting Fragments (Max/Vizzie versions derived from original motionpainting portraits (see top menu). GALLERY SIMULATIONS, 2021.
‘DAN SABLE’ (left) and ‘SADIE HOLLIDAY’ (right) Motionpainting Fragments (Max/Vizzie versions derived from original motionpainting portraits (see top menu). GALLERY SIMULATIONS, 2021.
“She Championed…”motionpainting is meant for large screen projection and continuous viewing. Depending on size of projection, two ultra-short throw projectors may be necessary. Vimeo has audio. 2021.
John Serkin Portrait (Vizzie Gray Version). Meant for large screen projection in semi-darkened space or daylight if projection allows for deep blacks. Audio should very low level and used as ambient sound. 2021
John Serkin Portrait (Ver 8 Disparate – White BK). Meant for large screen projection in semi-darkened space or daylight if projection allows for deep blacks. Audio should very low level and used as ambient sound. 2021
John Serkin (Ver 9 Alternate). Meant for large screen projection in semi-darkened space or daylight if projection allows for deep blacks. Audio should very low level and used as ambient sound. 2021
John Serkin Portrait (Vizzie Gray Ver). Meant for large screen projection in semi-darkened space or daylight if projection allows for deep blacks. Audio should very low level and used as ambient sound. 2021
From left to right: “Vis a Vis (Circles)”; “Vis a Vis (11) Stage 4”, “Vis a Vis (16)”, “Vis a Vis (11) Stage 11″. These motionpaintings are meant to be seen as a group in large format using Ultra Short Throw projection. Audio is an important part of these works and should be played at a low ambient level (audio in “Vis a Vis (Circles)” should be featured).
Christopher Andreasson motionpainting portraits (Gallery simulation) – wide version on left, vertical version on right. 2020.