As of this writing, there are two main options for exhibition: Traditional proiection (or ultra short-throw proiection) and TV monitor. Although each option has pros and cons. either choice entails a specific context that orients the viewer in habitual expectations. Large screen projection requires a darkened room and suggests a narrative ‘film’ experience (narrative elements may be present in my work but there’s no ‘story’ development). TV monitors, on the other hand, can be seen in broad daylight, and while this offers a viewing experience analogous to that of seeing paintings in a museum or gallery, the downside is that monitors come with predetermined aspect ratios. That’s a limitation that creates problems for me because my work often ignores traditional aspect ratios. So when all is said and done, I prefer the ultra short-throw projection because the projected image can be seen in a semi-darkened environment and frame size is determined by the original digital media.
Most of these works are meant for large screen projection (suggested 12 – 16 it. diagonal) or ultra short-throw projection and continuous viewing ((looped). Unless otherwise noted, audio should be played at low level as ambient sound (or not at all).
A note about aspect ratios: Viewing any motionnainting that is not 16×9 on an HD monitor (or 4×3 if original is SD) will distort the image or add unwanted borders.
Future technological developments will likely allow displays that can be seen in larger formats and broad daylight. In the meantime, click on Gallery Simulations for a facsimile of what my work might look like in a museum or gallery setting.
For exhibition purposes, please obtain original digital file from the artist.